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| using Assets.Scripts.Attributes;
| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
|
| public class Dropable : MonoBehaviour
| {
| public bool isDropable = true;
| public Item dropable;
| [MinMax(1, 10)]
| public Vector2 dropRange = new Vector2(1, 3);
| public int GetRandomDropAmount()
| {
| return Random.Range((int)dropRange.x, (int)dropRange.y + 1);
| }
| }
|
|