Assets/Scripts/PlayerController.cs
@@ -79,8 +79,8 @@ health = GetComponent<Damageable>(); if (SaveSystem.isGameLoaded) { GameObject uiManager = GameObject.Find("UIManager"); uiManager.GetComponent<UIManager>().GameLoaded(); GameObject uiManager = GameObject.Find("GameManager"); uiManager.GetComponent<GameManager>().GameLoaded(); SaveData save = SaveSystem.LoadPlayer(); health.MaxHealth = save.maxHealth; health.Health = save.health;