miepzerino
2023-12-27 318d2ec9f6a64d45ef44ae5dcfa6de04d2e710fe
Assets/Scripts/Managers/GameManager.cs
@@ -139,7 +139,8 @@
                cellWorldPosition.y += 0.5f;
                if (tileGameObject?.GetComponent<Dropable>()?.isDropable ?? false)
                {
                    Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform);
                    // Change no drops, only inventory
                    //Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform);
                    //Debug.Log(.name);
                }