File was renamed from Assets/Scripts/MainMenuManager.cs |
| | |
| | | using UnityEngine; |
| | | using UnityEngine.SceneManagement; |
| | | |
| | | public class MainMenuManager : MonoBehaviour |
| | | public class MainMenuManager : SettingsManager |
| | | { |
| | | [SerializeField] |
| | | public SceneAsset startGameScene; |
| | | private void Start() |
| | | { |
| | | SoundManager.instance.ChangeMusic(SoundName.MusicMainMenu); |
| | | } |
| | | public void StartGame() |
| | | { |
| | | SoundManager.instance.ChangeMusic(SoundName.MusicHappy); |
| | | SceneManager.LoadScene(startGameScene.name); |
| | | } |
| | | public void SwitchToSettings() |
| | | { |
| | | } |
| | | public void SwitchToHome() |
| | | { |
| | | } |
| | | |
| | | public void EndGame() |
| | |
| | | #else |
| | | Application.Quit(); |
| | | #endif |
| | | } |
| | | |
| | | public void OnMouseOver() |
| | | { |
| | | SoundManager.instance.PlaySound(SoundName.ButtonOnHover); |
| | | } |
| | | public void OnMouseDown() |
| | | { |
| | | SoundManager.instance.PlaySound(SoundName.ButtonOnClick); |
| | | } |
| | | public void OnSaveClick() |
| | | { |
| | | SoundManager.instance.PlaySound(SoundName.ButtonOnSave); |
| | | } |
| | | } |