Assets/Scripts/Managers/SoundManager.cs
File was renamed from Assets/Scripts/SoundManager.cs @@ -74,7 +74,10 @@ Debug.Log("More than one SoundManager in the Scene."); if (instance != this) { Destroy(this.gameObject); GameObject gameObjectToDelete = SoundManager.instance.gameObject; instance = this; Debug.Log("deleted wrong soundManager"); Destroy(gameObjectToDelete); } } else @@ -88,7 +91,6 @@ sounds[i].SetSource(_go.AddComponent<AudioSource>(), audioMixer); } DontDestroyOnLoad(this); PlaySound(SoundName.MusicHappy); } private void Start() {