miepzerino
2023-12-27 576c113fadde0791c40fad63b374f9430f875af5
Assets/Scripts/PlayerController.cs
@@ -1,6 +1,7 @@
using Assets.Scripts.Enums;
using Assets.Scripts.Helpers;
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -301,9 +302,9 @@
                break;
        }
        //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
        if (contactPoints[0].otherRigidbody?.name == "Tilemap")
        if (contactPoints.Any(x => x.otherRigidbody?.name == "Tilemap"))
        {
            CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
            CharacterEvents.characterDrill.Invoke(contactPoints.Single(x => x.otherRigidbody?.name == "Tilemap"), drillDirection);
        }
    }