Assets/Scripts/GenerateTileMap.cs
@@ -124,7 +124,7 @@ private void UnloadChunk(Vector2Int chunk) { int startX = chunk.x * CHUNK_SIZE; int startY = chunk.y * CHUNK_SIZE; int startY = (chunk.y * CHUNK_SIZE)-1; for (int x = startX; x < startX + CHUNK_SIZE; x++) { @@ -232,7 +232,7 @@ private IEnumerator GenerateChunk(Vector2Int chunk, List<Vector3Int> destroyedTiles) { int startX = chunk.x * CHUNK_SIZE; int startY = (chunk.y * CHUNK_SIZE); int startY = (chunk.y * CHUNK_SIZE)-1; // Generate ground in chunk for (int x = startX; x < startX + CHUNK_SIZE; x++)