miepzerino
2025-04-07 6b1abe7afb9350a7890f6b893f59f72a3988aaab
Assets/Scripts/UI/PauseMenu.cs
@@ -61,11 +61,7 @@
    public void OnGameSaveClicked()
    {
        PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>();
        Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>();
        SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory));
        GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>();
        SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value, gameManager.GetComponent<FogOfWar>().GetSaveData(),gameManager.generateTileMap.GetSaveData()));
        SaveSystemManager.Instance.SaveGame();
        animator.SetTrigger("GameSaved");
    }