miepzerino
2023-12-23 74dd3727f62603f64958790f9e588d47c8f000ff
Assets/Scripts/PlayerController.cs
@@ -19,16 +19,21 @@
    [NonSerialized]
    public Rigidbody2D rb;
    [NonSerialized]
    public Damageable health;
    BoxCollider2D boxCollider;
    Animator animator;
    Animator animator_rotor;
    public GameObject rotorGO;
    TouchingDirections touchingDirections;
    [NonSerialized]
    public Damageable health;
    // Time it takes to drill
    public float drillingTime = 1f;
    private float timeSinceDrill = 0f;
    private bool drillToPosition;
    private Vector3 drillTilePosition;
    private Vector3 drillOriginalPosition;
    [SerializeField]
    private bool _isMoving;
@@ -89,7 +94,15 @@
        }
    }
    private void OnEnable()
    {
        CharacterEvents.characterDrillingToPosition += (DrillingToPosition);
    }
    private void OnDisable()
    {
        CharacterEvents.characterDrillingToPosition -= (DrillingToPosition);
    }
    private void Awake()
    {
@@ -98,6 +111,7 @@
        animator_rotor = rotorGO.GetComponent<Animator>();
        touchingDirections = GetComponent<TouchingDirections>();
        health = GetComponent<Damageable>();
        boxCollider = GetComponent<BoxCollider2D>();
        if (SaveSystem.isGameLoaded)
        {
            GameObject uiManager = GameObject.Find("GameManager");
@@ -181,14 +195,22 @@
        if (IsDrilling)
        {
            rb.velocity = Vector2.zero;
            if (timeSinceDrill > drillingTime)
            if (drillToPosition)
            {
                IsDrilling = false;
                timeSinceDrill = 0;
                if (timeSinceDrill < drillingTime)
                {
                    gameObject.transform.position = Vector3.Lerp(drillOriginalPosition, drillTilePosition, timeSinceDrill / drillingTime);
                    //Debug.Log("drillTilePosition: " + drillTilePosition);
                    //Debug.Log("timeSinceDrill: " + timeSinceDrill);
                    timeSinceDrill += Time.deltaTime;
            }
            else
            {
                timeSinceDrill += Time.deltaTime;
                    boxCollider.enabled = true;
                    IsDrilling = false;
                    drillToPosition = false;
                    timeSinceDrill = 0;
                }
            }
        }
    }
@@ -207,15 +229,12 @@
            IsMoving = false;
            IsFlying = false;
            //moveInput = Vector2.zero;
        }
    }
    private void Drill(DrillDirection drillDirection)
    {
        IsDrilling = true;
        ContactPoint2D[] contactPoints = new ContactPoint2D[1];
        Debug.Log("drillDirection: " + drillDirection.ToString());
        //rb.GetContacts(contactPoints);
        switch (drillDirection)
        {
@@ -229,8 +248,25 @@
                touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
                break;
        }
        //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
        if (contactPoints[0].otherRigidbody?.name == "Tilemap")
        {
            boxCollider.enabled = false;
            IsDrilling = true;
        CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
    }
    }
    private void DrillingToPosition(Vector3 tilePosition)
    {
        //Debug.Log("DrillingToPosition() called");
        //Debug.Log(gameObject.transform.position);
        drillToPosition = true;
        drillTilePosition = tilePosition;
        //Debug.Log("drillTilePosition: " + drillTilePosition);
        drillOriginalPosition = gameObject.transform.position;
        //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
    }
    //private void DrillLeftOrRight()
    //{