Assets/Scripts/Managers/GameManager.cs
@@ -166,8 +166,6 @@ { Item item = dropable.dropable; playerInventory.AddItem(item, dropable.dropAmount); Debug.Log("CellWorldPosition: " + cellWorldPosition); Debug.Log("TileGameObjectPosition: " + tileGameObject.transform.position); CharacterLootObtained(tileGameObject.transform.position, item, dropable.dropAmount); } }