Assets/Scripts/GenerateTileMap.cs
@@ -473,10 +473,17 @@ 0 ); // Draw chunk boundary Gizmos.DrawWireCube( worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0), new Vector3(CHUNK_SIZE, CHUNK_SIZE, 0) ); // Draw chunk coordinates UnityEditor.Handles.Label( worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0), $"({chunk.x}, {chunk.y})" ); } } }