miepzerino
2025-04-03 a34c1ebe91bdf70510fac0b388b00b3c05a82c55
Assets/Scripts/GenerateTileMap.cs
@@ -65,6 +65,9 @@
    }
    private void LoadGenerateablesFromResources()
    {
        // Clear existing siblings
        forestRuleTile.siblings.Clear();
        // Load all Item prefabs from the "Resources/Items" folder
        GameObject[] generateablePrefabs = Resources.LoadAll<GameObject>("Generateable");
        generateables = new List<Generateable>();