miepzerino
2025-03-29 ad79d9ca49274cc660fc2030a071b24314f0f210
Assets/Scripts/Managers/GameManager.cs
@@ -139,6 +139,7 @@
                cellWorldPosition.y += 0.5f;
                if (tileGameObject?.GetComponent<Dropable>()?.isDropable ?? false)
                {
                    // Change no drops, only inventory
                    Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform);
                    //Debug.Log(.name);