Assets/Scripts/Managers/GameManager.cs
@@ -139,6 +139,7 @@ cellWorldPosition.y += 0.5f; if (tileGameObject?.GetComponent<Dropable>()?.isDropable ?? false) { // Change no drops, only inventory Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform); //Debug.Log(.name);