miepzerino
2025-03-29 ad79d9ca49274cc660fc2030a071b24314f0f210
Assets/Scripts/TouchingDirections.cs
@@ -5,8 +5,8 @@
public class TouchingDirections : MonoBehaviour
{
    public ContactFilter2D castFilter;
    public float groundDistance = 0.05f;
    public float wallDistance = 0.2f;
    public float groundDistance = 0.01f;
    public float wallDistance = 0.01f;
    public float ceilingDistance = 0.05f;
    //private Vector2 wallCheckDirection => gameObject.transform.localScale.x > 0 ? Vector2.right : Vector2.left;
@@ -15,11 +15,13 @@
    public GameObject rotorGO;
    BoxCollider2D touchingCol;
    //CapsuleCollider2D touchingCol;
    Animator animator;
    Animator animator_rotor;
    public RaycastHit2D[] groundHits = new RaycastHit2D[5];
    public RaycastHit2D[] wallHits = new RaycastHit2D[5];
    public RaycastHit2D[] wallHitsRight = new RaycastHit2D[5];
    public RaycastHit2D[] wallHitsLeft = new RaycastHit2D[5];
    public RaycastHit2D[] ceilingHits = new RaycastHit2D[5];
    [SerializeField]
@@ -89,6 +91,7 @@
    {
        rb = GetComponent<Rigidbody2D>();
        touchingCol = rb.GetComponent<BoxCollider2D>();
        //touchingCol = rb.GetComponent<CapsuleCollider2D>();
        animator = rb.GetComponent<Animator>();
        animator_rotor = rotorGO.GetComponent<Animator>();
    }
@@ -100,9 +103,12 @@
    void FixedUpdate()
    {
        //int contactsAmount = touchingCol.GetContacts(contacts);
        //Debug.Log("contactsAmount: " + contactsAmount);
        IsGrounded = touchingCol.Cast(Vector2.down, castFilter, groundHits, groundDistance) > 0;
        IsAtWallLeft = touchingCol.Cast(Vector2.left, castFilter, wallHits, wallDistance) > 0;
        IsAtWallRight = touchingCol.Cast(Vector2.right, castFilter, wallHits, wallDistance) > 0;
        IsAtWallLeft = touchingCol.Cast(Vector2.left, castFilter, wallHitsLeft, wallDistance) > 0;
        IsAtWallRight = touchingCol.Cast(Vector2.right, castFilter, wallHitsRight, wallDistance) > 0;
        IsAtCeiling = touchingCol.Cast(Vector2.up, castFilter, ceilingHits, ceilingDistance) > 0;
    }