Assets/Scripts/GenerateTileMap.cs
@@ -3,11 +3,8 @@ using System.Collections.Generic; using Unity.Collections; using Unity.Jobs; using Unity.VisualScripting; using UnityEngine; using UnityEngine.Tilemaps; using UnityEngine.UIElements; using static UnityEditor.Progress; //[Serializable] //public class Ore @@ -470,6 +467,7 @@ return size; } #if UNITY_EDITOR private void OnDrawGizmos() { if (!Application.isPlaying) return; @@ -506,4 +504,5 @@ } } } #endif }