| | |
| | | using Assets.Scripts.Helpers; |
| | | using System; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using TMPro; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using static UnityEditor.Progress; |
| | | |
| | | public enum ItemUIType |
| | | { |
| | |
| | | UIHelper.UpdateItemMaxCountText(gameObject.transform.Find("ItemQuantity").GetComponent<TextMeshProUGUI>(), inventorySlot.quantity, inventorySlot.item.maxStackSize); |
| | | break; |
| | | case ItemUIType.ItemDescription: |
| | | gameObject.transform.Find("ItemTextDescription").GetComponent<TextMeshProUGUI>().text = inventorySlot.item.itemDescription; |
| | | string description = $"<b>Description</b>\n{inventorySlot.item.itemDescription}\n"; |
| | | |
| | | GenerateableDatabase.Instance.TryGetGenerateables(inventorySlot.item.itemId, out var variants); |
| | | if (variants != null) |
| | | { |
| | | description += $"\n<b>Generation</b>"; |
| | | foreach (var variant in variants) |
| | | { |
| | | description += $"\nLocation\tY: {variant.maxHeight} to {variant.minHeight}"; |
| | | description += $"\n\tAmount: {variant.dropRange.ToRangeString()}"; |
| | | } |
| | | } |
| | | gameObject.transform.Find("ItemTextDescription").GetComponent<TextMeshProUGUI>().text = description; |
| | | break; |
| | | } |
| | | } |