miepzerino
2025-04-03 b6a9e525aa30f6ea7b26ca41c0400b60b7118806
Assets/Scripts/Inventory/ItemUIScript.cs
@@ -5,7 +5,6 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.Progress;
public enum ItemUIType
{
@@ -42,10 +41,8 @@
                        description += $"\n<b>Generation</b>";
                        foreach (var variant in variants)
                        {
                            if (variant.maxHeight > 0 || variant.minHeight > 0)
                            {
                                description += $"\nSpawns between Y: {variant.minHeight} - {variant.maxHeight}. Amount: {variant.dropRange}";
                            }
                            description += $"\nLocation\tY: {variant.maxHeight} to {variant.minHeight}";
                            description += $"\n\tAmount: {variant.dropRange.ToRangeString()}";
                        }
                    }
                    gameObject.transform.Find("ItemTextDescription").GetComponent<TextMeshProUGUI>().text = description;