miepzerino
2023-12-23 eab47305629d96d19626e10b649ba4247d1f55f5
Assets/Scripts/PlayerController.cs
@@ -1,12 +1,8 @@
using Assets.Scripts.Enums;
using Assets.Scripts.Helpers;
using System;
using System.Collections;
using System.ComponentModel.Design;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Tilemaps;
[RequireComponent(typeof(Rigidbody2D))]
public class PlayerController : MonoBehaviour
@@ -114,14 +110,11 @@
        boxCollider = GetComponent<BoxCollider2D>();
        if (SaveSystem.isGameLoaded)
        {
            GameObject uiManager = GameObject.Find("GameManager");
            uiManager.GetComponent<GameManager>().GameLoaded();
            SaveData save = SaveSystem.LoadPlayer();
            health.MaxHealth = save.maxHealth;
            health.Health = save.health;
            transform.position = VectorHelper.ConvertToVector3(save.position);
            rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
            SaveSystem.isGameLoaded = false;
        }
    }