miepzerino
2025-04-01 f5e15fa93d84acbae6a26b86fddf20add38bb485
Assets/Scripts/PauseMenu.cs
@@ -62,7 +62,8 @@
    public void OnGameSaveClicked()
    {
        PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>();
        SaveSystem.SavePlayer(new SaveDataPlayer(playerController));
        Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>();
        SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory));
        GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>();
        SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value));
        animator.SetTrigger("GameSaved");