| | |
| | | using System.Collections.Generic; |
| | | using TMPro; |
| | | using UnityEngine; |
| | | using UnityEngine.InputSystem; |
| | | using UnityEngine.SceneManagement; |
| | | |
| | | public class UIManager : MonoBehaviour |
| | | { |
| | |
| | | |
| | | private void OnEnable() |
| | | { |
| | | // add listen events |
| | | CharacterEvents.characterDamaged += (CharacterTookDamange); |
| | | CharacterEvents.characterHealed += (CharacterHealed); |
| | | |
| | |
| | | |
| | | private void OnDisable() |
| | | { |
| | | // remove listen events |
| | | CharacterEvents.characterDamaged -= (CharacterTookDamange); |
| | | CharacterEvents.characterHealed -= (CharacterHealed); |
| | | } |
| | | |
| | | public void CharacterTookDamange(GameObject character, int damageReceived) |
| | | { |
| | | // Create text at character hit |
| | | // Create damage text at character |
| | | Vector3 spawnPosition = Camera.main.WorldToScreenPoint(character.transform.position); |
| | | |
| | | TMP_Text tmpText = Instantiate(damageTextPrefab, spawnPosition, Quaternion.identity, gameCanvas.transform).GetComponent<TMP_Text>(); |
| | |
| | | } |
| | | public void CharacterHealed(GameObject character, int healthRestored) |
| | | { |
| | | // Create text at character hit |
| | | // Create heal text at character |
| | | Vector3 spawnPosition = Camera.main.WorldToScreenPoint(character.transform.position); |
| | | |
| | | TMP_Text tmpText = Instantiate(healthTextPrefab, spawnPosition, Quaternion.identity, gameCanvas.transform).GetComponent<TMP_Text>(); |
| | |
| | | tmpText.text = healthRestored.ToString(); |
| | | |
| | | } |
| | | |
| | | public void OnExitGame(InputAction.CallbackContext context) |
| | | { |
| | | SceneManager.LoadScene("MainMenu"); |
| | | } |
| | | } |