| | |
| | | boxCollider = GetComponent<BoxCollider2D>(); |
| | | if (SaveSystem.isGameLoaded) |
| | | { |
| | | SaveData save = SaveSystem.LoadPlayer(); |
| | | health.MaxHealth = save.maxHealth; |
| | | health.Health = save.health; |
| | | transform.position = VectorHelper.ConvertToVector3(save.position); |
| | | rb.velocity = VectorHelper.ConvertToVector2(save.velocity); |
| | | LoadPlayer(); |
| | | } |
| | | } |
| | | |
| | | private void LoadPlayer() |
| | | { |
| | | SaveDataPlayer save = SaveSystem.LoadPlayer(); |
| | | health.MaxHealth = save.maxHealth; |
| | | health.Health = save.health; |
| | | transform.position = VectorHelper.ConvertToVector3(save.position); |
| | | rb.velocity = VectorHelper.ConvertToVector2(save.velocity); |
| | | } |
| | | |
| | | private void FixedUpdate() |
| | | { |
| | | if (CanMove) |