Assets/Scripts/PlayerController.cs
@@ -110,12 +110,17 @@ boxCollider = GetComponent<BoxCollider2D>(); if (SaveSystem.isGameLoaded) { SaveData save = SaveSystem.LoadPlayer(); LoadPlayer(); } } private void LoadPlayer() { SaveDataPlayer save = SaveSystem.LoadPlayer(); health.MaxHealth = save.maxHealth; health.Health = save.health; transform.position = VectorHelper.ConvertToVector3(save.position); rb.velocity = VectorHelper.ConvertToVector2(save.velocity); } } private void FixedUpdate()