Assets/Scripts/GenerateTileMap.cs
@@ -24,7 +24,7 @@ [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")] [Range(10, 100000)] public int clusterWeight; public RuleTile tile; public CustomRuleTile tile; public int maxSpawnHeight; public int minSpawnHeight; } @@ -39,7 +39,7 @@ private float offsetX; private float offsetY; Tilemap tilemap; public RuleTile forestRuleTile; public CustomRuleTile forestRuleTile; public TileBase borderTile; public List<Ore> ores; //public List<TileBase> tiles;