miepzerino
2025-04-03 b6a9e525aa30f6ea7b26ca41c0400b60b7118806
fix build
6 files modified
19 ■■■■■ changed files
Assets/Scenes/GameplayScene.unity 2 ●●● patch | view | raw | blame | history
Assets/Scripts/GenerateTileMap.cs 5 ●●●●● patch | view | raw | blame | history
Assets/Scripts/Inventory/ItemUIScript.cs 1 ●●●● patch | view | raw | blame | history
Assets/Scripts/Managers/MainMenuManager.cs 6 ●●●●● patch | view | raw | blame | history
ProjectSettings/EditorBuildSettings.asset 2 ●●● patch | view | raw | blame | history
ProjectSettings/ProjectSettings.asset 3 ●●●● patch | view | raw | blame | history
Assets/Scenes/GameplayScene.unity
@@ -4543,7 +4543,7 @@
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
  m_IsActive: 0
--- !u!4 &1794216240
Transform:
  m_ObjectHideFlags: 0
Assets/Scripts/GenerateTileMap.cs
@@ -3,11 +3,8 @@
using System.Collections.Generic;
using Unity.Collections;
using Unity.Jobs;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Tilemaps;
using UnityEngine.UIElements;
using static UnityEditor.Progress;
//[Serializable]
//public class Ore
@@ -470,6 +467,7 @@
        return size;
    }
#if UNITY_EDITOR
    private void OnDrawGizmos()
    {
        if (!Application.isPlaying) return;
@@ -506,4 +504,5 @@
            }
        }
    }
#endif
}
Assets/Scripts/Inventory/ItemUIScript.cs
@@ -5,7 +5,6 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.Progress;
public enum ItemUIType
{
Assets/Scripts/Managers/MainMenuManager.cs
@@ -7,8 +7,6 @@
public class MainMenuManager : SettingsManager
{
    [SerializeField]
    public SceneAsset startGameScene;
    public LevelChanger levelChanger;
    private void Start()
    {
@@ -17,12 +15,12 @@
    public void StartGame()
    {
        SaveSystem.isGameLoaded = false;
        levelChanger.FadeToScene(startGameScene.name);
        levelChanger.FadeToScene("GameplayScene");
    }
    public void LoadGame()
    {
        SaveSystem.isGameLoaded = true;
        levelChanger.FadeToScene(startGameScene.name);
        levelChanger.FadeToScene("GameplayScene");
    }
    public void EndGame()
ProjectSettings/EditorBuildSettings.asset
@@ -11,7 +11,7 @@
  - enabled: 1
    path: Assets/Scenes/GameplayScene.unity
    guid: 8c9cfa26abfee488c85f1582747f6a02
  - enabled: 0
  - enabled: 1
    path: Assets/Scenes/LoadingScene.unity
    guid: 196356abeef14804ca19d775065d69ce
  m_configObjects:
ProjectSettings/ProjectSettings.asset
@@ -137,7 +137,8 @@
  vulkanEnableCommandBufferRecycling: 1
  loadStoreDebugModeEnabled: 0
  bundleVersion: 0.0.1
  preloadedAssets: []
  preloadedAssets:
  - {fileID: 11400000, guid: 7e04de496fcdd9940a7686f07b3ded72, type: 2}
  metroInputSource: 0
  wsaTransparentSwapchain: 0
  m_HolographicPauseOnTrackingLoss: 1