miepzerino
2025-04-03 d14aa149918f3f8e4437d4e8b65c13a2b06d212d
#42 fix chunk y position
1 files modified
2 ■■■ changed files
Assets/Scripts/GenerateTileMap.cs 2 ●●● patch | view | raw | blame | history
Assets/Scripts/GenerateTileMap.cs
@@ -207,7 +207,7 @@
    {
        // Adjust for tilemap offset
        float adjustedX = worldPosition.x - transform.position.x;
        float adjustedY = worldPosition.y - transform.position.y;
        float adjustedY = (worldPosition.y - transform.position.y) + CHUNK_SIZE;
        return new Vector2Int(
            Mathf.FloorToInt(adjustedX / CHUNK_SIZE),