File was renamed from Assets/Scripts/UIManager.cs |
| | |
| | | using UnityEngine.InputSystem; |
| | | using UnityEngine.SceneManagement; |
| | | |
| | | public class UIManager : MonoBehaviour |
| | | public class UIManager : SettingsManager |
| | | { |
| | | public GameObject damageTextPrefab; |
| | | public GameObject healthTextPrefab; |
| | | public Canvas gameCanvas; |
| | | |
| | | |
| | | private void Awake() |
| | | { |
| | | gameCanvas = FindObjectOfType<Canvas>(); |
| | | } |
| | | |
| | | private void OnEnable() |
| | | { |
| | |
| | | |
| | | tmpText.text = healthRestored.ToString(); |
| | | |
| | | } |
| | | |
| | | public void OnExitGame(InputAction.CallbackContext context) |
| | | { |
| | | SceneManager.LoadScene("MainMenu"); |
| | | } |
| | | } |