#25 oreTiles now connect to forestTiles
3 files modified
6 files added
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| | | forestRuleTile: {fileID: 11400000, guid: 3999614e192b37546a6b710bf5ceb30c, type: 2} |
| | | borderTile: {fileID: 11400000, guid: dcef846474e534b45ab3b175559c19a2, type: 2} |
| | | ores: |
| | | - name: Iron |
| | | weight: 7 |
| | | clusterWeight: 40 |
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| | | maxSpawnHeight: 250 |
| | | minSpawnHeight: 150 |
| | | --- !u!1 &1955008394 |
New file |
| | |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using System.Linq; |
| | | using UnityEngine; |
| | | using UnityEngine.Tilemaps; |
| | | using static UnityEngine.RuleTile.TilingRuleOutput; |
| | | |
| | | [CreateAssetMenu(fileName = "CustomRuleTile", menuName = "2D/Tiles/Custom Rule Tile")] |
| | | public class CustomRuleTile : RuleTile<CustomRuleTile.Neighbor> |
| | | { |
| | | |
| | | public List<TileBase> siblings = new List<TileBase>(); |
| | | public class Neighbor : RuleTile.TilingRule.Neighbor |
| | | { |
| | | public const int Sibling = 3; |
| | | } |
| | | public override bool RuleMatch(int neighbor, TileBase tile) |
| | | { |
| | | // Handle null tiles |
| | | if (tile == null) |
| | | return neighbor == RuleTile.TilingRule.Neighbor.NotThis; |
| | | |
| | | // Always allow connections to siblings or self, regardless of surrounding tiles |
| | | if (tile == this || siblings.Contains(tile)) |
| | | return neighbor == RuleTile.TilingRule.Neighbor.This; |
| | | |
| | | // For Sibling type explicitly |
| | | if (neighbor == Neighbor.Sibling) |
| | | return siblings.Contains(tile); |
| | | |
| | | // For any other case, use base behavior |
| | | return base.RuleMatch(neighbor, tile); |
| | | } |
| | | } |
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| | | [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")] |
| | | [Range(10, 100000)] |
| | | public int clusterWeight; |
| | | public RuleTile tile; |
| | | public CustomRuleTile tile; |
| | | public int maxSpawnHeight; |
| | | public int minSpawnHeight; |
| | | } |
| | |
| | | private float offsetX; |
| | | private float offsetY; |
| | | Tilemap tilemap; |
| | | public RuleTile forestRuleTile; |
| | | public CustomRuleTile forestRuleTile; |
| | | public TileBase borderTile; |
| | | public List<Ore> ores; |
| | | //public List<TileBase> tiles; |
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